Rhetoric/Composition/Play Through Video Games

Rhetoric/Composition/Play Through Video Games

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Video games, contributors to Rhetoric/Composition/Play assume, can be not only productive to play, but can greatly enhance learninga€”specifically reading, writing, and critical thinkinga€”in myriad ways. The collection explores games as rhetorical objects, as texts equally as sophisticated as their media counterparts (films and books), and as foundations on which a classroom curriculum can be built. Scholars in this volume investigate video games' theoretical and applied dimensions, offering innovative ways to enhance composition-rhetoric scholarship and teaching through the study of games, gamers, and gaming culture.College English, 55(3), 311a€“316. The Live Desk ... Oregon trail history [Video File ]. Retrieved from ... Retrieved September 18, 2010, from http://blog.nielsen.com / nielsenwire/wp-content/uploads/2009/09/GamerReport.pdf a€”a€”a€” . (2009b).

Title:Rhetoric/Composition/Play Through Video Games
Author: Richard Colby, Matthew S. S. Johnson, Rebekah Shultz Colby
Publisher:Palgrave Macmillan - 2013-03-20

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